New Features • Post Processing Effects can be enabled/disabled and settings are stored in player storage • Surrender Vote system allows players to immediately restart the game • Added low HP fullscreen effect • Mobs have debris physics/animation when destroyed • Added Reward Points (RP), earn 250 for each wave completed • Rework credit drop for improved visual clarity • Added end game player statistics (kills, damage dealt, credits earned) • Added leaderboards for player statistics (kills, damage dealt, credits earned) • Complete overhaul of the level/environment • Added VIP shop (golden mecha suits) • Added mob information display • Added several sounds/effects (e.g. new wave, respawn & death) Gameplay Changes • Added 3 new mob types (raptor, drone & bomb carrier) • Mobs health now scales based on the player count • Waves now have a custom spawning sequence • Added bonus headshot damage & effects • Reduced mob search duration from 4 seconds down to 1 second • Credit drops now despawn in 30 seconds • Re-balanced ability upgrade cost Bug Fixes • Fixed bug with reload speed ability causing weapon to constantly reload • Game now resets when there are no players in the game • Fixed sever errors with ability system (which did not affect gameplay) • Fixed nameplate hidden after equipping mecha suit