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[DND] The Necromancers Lair

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Published
9/7/20
Updated
9/7/20
Max Players
3
Total Played
17

The Captain of the city watch was captured, along with a whole squad of veteran heroes. It has been little over two months since then, and they're probably skeletons by now, but knowing how sturdy The Captain is, you trust in your ability to pull off a rescue mission, especially now that you've gotten word that the necromancer is not at home. Submission for the "Strongholds and Towers" category This level is supposed to be hard, although it is really short if you just stick to the main task. There is NO respawning, just like in real life, so watch your health closely. There are 4 chests next to the spawn point, each of them will raise your level by one, giving you a much needed health boost to reduce difficulty. Also bear in mind that the level was meant to be played with sword and shield, and by one player only. Many problems and glitches have arisen, and I doubt I will be able to fix them before the contest ends. It's been a tough three weeks for me while creating this level, aside from having next to null programming knowledge, and my 3d skills shining heavily due to their absense, I think that 6 years of mastering D&D games has allowed me to create an atmospheric, funny and challenging dungeon. albeit void of most decoration and flavour, this first contact with core will hopefully allow me to make something much larger in the near future. Good luck. PS, there are a few easter eggs lying around, although I didn't have enough time to add as many as I wished ALSO special thanks to the following users and their submissions: -RPG Quest system by Morticai -Dialogue system by seth -DDPathfinder by truedarkdev

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