An tool for making keyframe animations for kitbashed objects. This tool in it's current state is best for making animations that run client side. Use the NetworkedAnimator script to to play animations on all clients from the server. Some animated monsters of mine are here as reference. If you don't want them just delete the folders after cloning the project. Setup: 1. Add the Animator template to the object you want to animate 2. Assign that Animator to the Target field on the AnimationWindow script 3. Run the game to begin animating Usage: 1. Use the dropdown to add animation tracks 2. Type the name of the object to key into the text box on that track 3. Set the frame you want to key 4. Position all tracked objects in the desired position and orientation 5. Click the keyframe (diamond) button How to save and set up for runtime: 1. Click the book button to print the animation JSON to the console 2. Exit play mode 3. Copy that JSON into a script file of the form `return "TheJSON"` 4. Set the Animations property of the Animator script to a comma separated list of animation names 5. Add Asset References to the Animator with matching names and assign the JSON scripts to them

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