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Car Obstacle Course * OBBY *

ArrowGallery
ArrowGallery
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Like Game
24
Dislike Game
12
Published
8/15/21
Updated
2/6/22
Max Players
1
Total Played
1,217

"Honorable Mention" in the Core Traffic Jam!!! A vehicle obby/parkour with jumping! Journey through a hazardous city on the edge of reality. Inspired by Arkham Knight. LMB - move grid blocks SPACE - jump RMB - boost LSHIFT - brake R - respawn at checkpoint 1 - go back to level 1 UP - increase brightness DOWN - decrease brightness T - hide UI CC: Speedrun Timer V2 - Aphrim Fantasy Lamp Post - varglbargl Rubble_001-003 - JaineRoss Flat Building - mjcortes782 DestroiedTank - corwinfire Car_wreck_blue - morezoid Special thanks to: 1. Zayoom on discord for telling me how to check whether the vehilce is grounded. 2. heisoN1 for being the first (other than myself) to be on the leaderboard (thus helping me test it) (and Vilva for being second) (and carmelgames for trying and also testing the leaderboard) . PLANNED UPDATES (that may come someday or may come never) -Update visuals on the leaderboards and timers -Improve jump availability detection -Improve timer and leaderboard look -Save checkpoints -More levels/maps -Improve steering -Improve braking -Improve landing -Improve collisions with the balls -Improve VFX -Improve SFX -Fix lag when spawnining -Fix car falling through the ground after landing -Change the car -Add more to level 3/4/5 -More celebratory ending -Hidden collectibles -Fix being able to multijump -Make the camera face the right way when spawning -Improve boost -Fix the death triggers in level 1 -Add some minigames -Ability to disable the tutorial -Different filters

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What's New

v1.0.51 - Feb 6, 2022

29 January -Accidentally left cheat codes in the published version -Top 10 is now Top 9 30 December -Fixed explosion bug -Added an ending cam -Improved ball collision -Put FX into client context -Other small improvements 10 October -Only the current level timer is visible now. -Brake is now LSHIFT -Other small improvements. 4 October -Made brightness adjustable with UP and DOWN keys -Made the fog transition 3 October -Increased brightness -Moved level 4 extra spawnpoints back a little -Added an ending message -Made the leaderboards fit the text -Disabled camera collision on leaderboards -Disabled receiving decals on the car -Put the rubble between levels 1 and 2 into client context and addded invisible walls there 25 September -Improved performance -Added level timers & leaderboards 24 September -Added a ramp after the level 1 ramp to improve the landing -Changed jump to SPACE -Added 2 additional checkpoints to level 4 -Disabled casting shadows on all the lights -Fixed the explosion not appearing, hopefully -Made the tutorial clearer -Improved performance a little -Made level 2 easier -Added arrow-pointers to level 3 -Changed the timer position -Updated thumbnail and screenshots 23 September -Fixed player not being set as the driver when respawning -Fixed duplicate explosions -Disabled casting shadows on buildings and some other stuff -Improved performance -Changed the description 24 August -Changed the look and position of the leaderboard. -Changed the look and position of the UI in level 2 a little. -Changed the position of the killtrigger between the ending and level 1. -Changed the description a bit. 22 August -Made it clearer in level 2 that you can move the platforms -Chapter titles now appear again when you reset to 1 21 August -Added a timer and leaderboard. (very crude looking right now; trying to see if it works (may be able to cheat)) -Improved the tutorial -Added a small ramp to level 5 to reduce spawn killing