0.6.5 - Gameplay update ------------------------------------ - New: Alert when new trade routes are generated to don't miss out - Change: Increase the max tradable quantity for T2 and T3 resources - Change: Double max mana - Change: The planks and stone block craft duration had the same duration than the wood and stone (magic/enchanted) - Change: 5 available trade routes (+2) on each cycle. Bring more possibility to sell what we have - Change: Increase the duration of some buffs - Change: Job miner 20 (15 before) required to gather the mana extract - Change: Decrease by 20% the craft production T1 buff effect - Change: Increase the mount speed when overloaded - Change: Increase the buildings cost after Academy of Magic built, untill Townhall T3 - Change: Increase by 30% the worker production bonus per building level - Change: Remove the maximum workers hired depending on the Tavern level - Change: Down the max level for tavern from 3 to 1 - Change: Worker with low bonus is cheaper / higher bonus is now more expensive - Change: Increase the cost for tool quality upgrade - Change: Increase the raid delay range for the army to reach a town - Change: Increase a bit the gatherables respawn time 0.6.4 - Gameplay update ------------------------------------ - Hotfix: Bug with the army recruitment interface - Fix: Format the coins value in leaderboard interface - Fix: The resources should don't drop anymore behind the invisible walls in the mine - Fix: The recruitment list in mayor mode was hiden after few seconds - Fix: The defense bonus wasn't display when build the defending buildings - Change: Keep the extra resources display in backpack but also put it back in the HUD for a more convenient usage - Change: Increase the warehouse start capacity (before any upgrade) by 3 - Change: Warehouse capacity per upgrade +20% - Change: Increase by +220% the gold coin and orbs cost to upgrade the warehouse - Change: Player speed 10% faster when overloaded - Change: Increase the max quantity tradable on the trade routes for T1 resources by 300% - Change: Increase by 200% the quantity collected bonus when upgrate job tool enchantment - Change: Increase by 170% the orbs cost to upgrade the tool enchantement - Change: Increase by 730% the coins cost to upgrade the tool enchantement - Change: Decrease the worker cost with low production bonus - Change: Faster water draw and craft duration at low level - Change: Increase the sell price for T1 raw resources by 50% 0.6.3 - Gold coin & gameplay update ------------------------------------ - New: Leaderboard for gold coin - New: More small stones added near the towns - Fix: Tree low graphic settings was hidden - Fix: The Mayor Mode HUD could stuck and never disapear - Fix: The UI showing the contents unlocked with the next building level wasn't display properly - Fix: Don't show the no defending warning in mayor mode if the defense mode is enable (no raids) - Fix: It may happen to have the "all resources" panel of the mayor display even after exiting this mode. (Should be fixed) - Fix: If open the mayor mode near a building sign, it was still possible to press E to access the building which could cause some interface bugs - Change: Gold coin have no more limits - Change: Merge the extra resources HUD in the backpack interface - Change: New sort for the early game tasks to make the progress smoother for new players - Change: When launch a raid, the selectable towns to raid are now sorted by renown rank - Change: The buffs Craft duration T2 & T3 was not worth the cost. Change their effects value and cost to make it worth to use - Change: Increase the max Magic orbs from 5K to 50K - Change: Discord added in the game menu (escape) - Change: Increase the max camera distance and the default distance when login - Change: better cameras angle for Townhall 0.6.2 - Hotfix & Gameplay update ------------------------------------ - Hotfix: Rework t