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[Tycoon] Builders War

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Like Game
652
Dislike Game
25
Published
5/27/22
Updated
3/24/23
Max Players
2
Total Played
87,526

Collect - Craft - Build - Recruit - Trade - Hire - Harvest - Fight - Invade - Upgrade https://discord.gg/MPDUXVmE7Y In Builders War, you become a mayor and build your own Town. Upgrade and Defend it. Each building give you new features such as a storage, peons to hire, military units to recruit, agriculture, trading and many more. Explore the world to collect resources for the construction of your Town and manage it with your peons to collect resources for you. Special thank to Koala 💗🐨 to always be there to anwser my questions. Another special thanks to Antula, for his awesome work on the alpha tests to dig out the bugs BzzzZ Credits: Thanks to Thalantos💗 to improve the tasks text and help center CardinalZebra - Universal UI Kit - Thanks buddy to lead the way with your solid UI mockup StandardCombo - NPC AI Kit StandardCombo - Combat Dependencies - Cannot say NPC AI and real time combat is fun to me to dev, thanks for your flexible dependencies ! Core Team META - Spellshock2 spells effect - You guys made so great spells, how to do better :p LotusCraker - Windmill, Barn, Bakery. - Thanks for your share who give me a mood how to kitbash on Core. Maverick0607 - Fantasy House (& awesome fancy window) - You confirm me the obj should not be straight for a better organic feeling, thanks you for your great example. Staypunny - For his nice Backpack CC NyaAlchemi - For his Market Stalls Tedathor - For his adventure tent

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What's New

v1.0.117 - Mar 24, 2023

0.6.5 - Gameplay update ------------------------------------ - New: Alert when new trade routes are generated to don't miss out - Change: Increase the max tradable quantity for T2 and T3 resources - Change: Double max mana - Change: The planks and stone block craft duration had the same duration than the wood and stone (magic/enchanted) - Change: 5 available trade routes (+2) on each cycle. Bring more possibility to sell what we have - Change: Increase the duration of some buffs - Change: Job miner 20 (15 before) required to gather the mana extract - Change: Decrease by 20% the craft production T1 buff effect - Change: Increase the mount speed when overloaded - Change: Increase the buildings cost after Academy of Magic built, untill Townhall T3 - Change: Increase by 30% the worker production bonus per building level - Change: Remove the maximum workers hired depending on the Tavern level - Change: Down the max level for tavern from 3 to 1 - Change: Worker with low bonus is cheaper / higher bonus is now more expensive - Change: Increase the cost for tool quality upgrade - Change: Increase the raid delay range for the army to reach a town - Change: Increase a bit the gatherables respawn time 0.6.4 - Gameplay update ------------------------------------ - Hotfix: Bug with the army recruitment interface - Fix: Format the coins value in leaderboard interface - Fix: The resources should don't drop anymore behind the invisible walls in the mine - Fix: The recruitment list in mayor mode was hiden after few seconds - Fix: The defense bonus wasn't display when build the defending buildings - Change: Keep the extra resources display in backpack but also put it back in the HUD for a more convenient usage - Change: Increase the warehouse start capacity (before any upgrade) by 3 - Change: Warehouse capacity per upgrade +20% - Change: Increase by +220% the gold coin and orbs cost to upgrade the warehouse - Change: Player speed 10% faster when overloaded - Change: Increase the max quantity tradable on the trade routes for T1 resources by 300% - Change: Increase by 200% the quantity collected bonus when upgrate job tool enchantment - Change: Increase by 170% the orbs cost to upgrade the tool enchantement - Change: Increase by 730% the coins cost to upgrade the tool enchantement - Change: Decrease the worker cost with low production bonus - Change: Faster water draw and craft duration at low level - Change: Increase the sell price for T1 raw resources by 50% 0.6.3 - Gold coin & gameplay update ------------------------------------ - New: Leaderboard for gold coin - New: More small stones added near the towns - Fix: Tree low graphic settings was hidden - Fix: The Mayor Mode HUD could stuck and never disapear - Fix: The UI showing the contents unlocked with the next building level wasn't display properly - Fix: Don't show the no defending warning in mayor mode if the defense mode is enable (no raids) - Fix: It may happen to have the "all resources" panel of the mayor display even after exiting this mode. (Should be fixed) - Fix: If open the mayor mode near a building sign, it was still possible to press E to access the building which could cause some interface bugs - Change: Gold coin have no more limits - Change: Merge the extra resources HUD in the backpack interface - Change: New sort for the early game tasks to make the progress smoother for new players - Change: When launch a raid, the selectable towns to raid are now sorted by renown rank - Change: The buffs Craft duration T2 & T3 was not worth the cost. Change their effects value and cost to make it worth to use - Change: Increase the max Magic orbs from 5K to 50K - Change: Discord added in the game menu (escape) - Change: Increase the max camera distance and the default distance when login - Change: better cameras angle for Townhall 0.6.2 - Hotfix & Gameplay update ------------------------------------ - Hotfix: Rework t