Update 1.7(31/7) - 5 NEW POWERS - Leaderboard Changes: Starting today, the main leaderboard now tracks lifetime PP gained rather than current PP. Returning players will start with their current PP. A new leaderboard has been added that tracks current PP on a weekly basis. - Added Chat Bubbles - Following feedback of overcrowding: Regeneration time of buildings are reduced. PP gained in the archery target area is also increased to make it viable for training. Player count has been reduced from 8 to 6. - Cash Shop price has been increased to reflect the addition of new abilities. - Balancing changes to Academy prices and skill power. Update 1.6 (11/7) - Skill System Revamp: Abilities are now grouped into basic and ultimate abilities. Destroying objects using your basic ability charges up your ultimate ability. Ultimate abilities are slow to cast but unleash devastating destruction! - 3 new powers have been added into the Academy. One of the abilities was suggested by Jacky935. - A larger portion of buildings must now be destroyed before it regenerates. Time taken to regenerate is reduced. - New items have been added into the shop, which will allow you to unlock all purchasable abilities. - New players now have a speed boost when first entering the school to speed up the tutorial process. - Various optimisation and balancing changes. Update 1.5 (2/5) - There is now a shop selling 2x PP coupons. Players can claim a free 15minute 2x PP coupon daily. Press [K] to visit the shop - Major balancing of ability cost to account for the free 2x PP coupons issued daily. - Red buildings now have a lower PP multiplier to incentivise new players to train in the classrooms which is what was intended. With the free 2x PP coupon, the PP/min of experienced players is still higher than before the patch. - Destruction of buildings are now optimised further. Players should see more than 3x the performance when big destruction such as the Titan Stomp is occurring. - Pressing any buttons when the dialogue is ongoing will now literally skip to the end. - Implemented various safeguards to prevent major data loss and dialogue soft lock from server crashes. Update 1.4 (23/4) - Game is now ready for iOS launch - Players can now gain Reward Points (RP) when destroying objects - Decreased overall cast time of Spirit Explosion and Titan Stomp - Increased blast area of Mecha Blast - The spread of Fire Breath is now smaller and more consistent - Returning players now spawn within the school and have their previous equipped ability saved. - Increased dialogue speed - Optimised object count in classrooms Hotfix 1.3.2 (16/4) - Fixed a bug where the initial spawn of Fuji is wrong - The West Wing buildings are divided into 2 for optimisation purposes Update 1.3.1 (16/4) - Mecha Blast cooldown is reduced from 60sec to 5 sec, it now destroys blocks in a straight line rather than in a radius on impact. - Titan Stomp: Titans now have gravity. Explosion radius is reduced slightly and cost is increased by 10k PP - Various bug fixes Update 1.3 (15/4) - Added Titan Stomp power to Academy costing 90k PP - Added visual cue when sprinting - Decreased the number of fly up text when gaining PP - Doubled the explosion radius of Recipro Stomp following player’s feedback - Various bug fixes and optimisation Update 1.2 (9/4) - Added Spirit Explosion power to the Academy costing 50k PP. - Various bug fixes and optimisation Update 1.1.2 (6/4) -Revised all of Reo’s questions to be solvable without formulas or exiting the game. Update 1.1.1 Hotfix (4/4) - Bug fixes, thanks Aldhokar for the bug reports. Update 1.1 (3/4) - Added Leaderboards for PP, viewable at the entrance of the classrooms - You can now sprint by holding down Left Shift - A new loading screen is added. Inspired by the eyecatch of Miss Koyabashi’s Dragon Maid. - Player List and Name Plates are added. Press H to hide/unhide the Player List. - For a