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JonathanJ
02-05-2009, 10:39 PM
In an effort to give people ideas and hopefully encourage others to try their hand at iPhone level design, I thought I'd share some of my own. Cabin1.lv is an example of an easy one, the others are supposed to be a bit more medium to medium/hard. Let me know what you think!

henk
02-06-2009, 02:38 PM
hi jonathan, nice levels,

it very intresting to see that even so small you can make hard levels.
i still having troubels to finish cabin5, ( i still only can get one key.)
and the hard one is iphone3 (there i can pickup the diamonds but cant get to the exit, block by the spiders.)
i think this type of levels will get the attention of new rd players,
when his comes out for the iphones.
and mayby more people will buy the rd game.

i think that the real strength of this game are little bit bigger levels. 16x16 or 20 x20
levels where you see what you have to do, but you have to work to solve

greetings henk ;)

Lee
02-10-2009, 12:53 AM
Cabin5 was beastly good! :):):)
I knew what I wanted to do but getting it done was tough! :confused:
Thanks for showing us the terrific quality of the iPhone games at every difficulty level.
Also, your games all have a nice look to them. Very inviting.

JonathanJ
02-13-2009, 09:19 PM
Thanks Lee for your kind words. I've been enjoying making these iPhone levels...definitely different that what I'm used to doing.

I agree Henk...our ultimate goal is to get more people playing the full RD game by getting them hooked on the iPhone version first.

Anybody else have any more comments or thoughts? All input is appreciated. Should I post more?